G, n.
Grin. Used to display amusement.
See nod .

Gag, v.
To suppress.
(1) Common ability of client programs, allowing the user toignore unwanted messages.
(2) To prevent a user from communicating.
See: client , hilite , user .

Garbage Collection, n.
Same as recycle (2) .

GDB, n. [Comp. of GNU Debugger.]
Popular and freely available code diagnostic tool among certaingame programmers.

Get, v.
command to take an item from the room ora container and put it somewhere else.
See: drop , inventory .

Ghost, n. (LP) Suspension of the ability to manipulate equipment and to communicate with other players . Occurs betweendeath and the next life . Esp. early LP.

God, n.
Also diety.
(1) Any immortal user. These are those whosecharacters cannot die. Often a wizard .
(2) Any user not limited in the manner that players are.
See: admin , root , user , wizard .

Goddess, n.
Also diety.
God of female gender .

Gold, n.
Common form of money on many games. Measured in pieces that areequivalent to some generic standard coin.
See: GP .

Good, n.
Range of moral alignment that is at the other end of the spectrumfrom evil.
See: evil , neutral ,constitution .

GP, n. [Comp. of Gold Piece.]
Gold piece. Used as currency within some games.
See: currency .

Goto, v. [Comp. of Go To.]
(1) Same as teleport 1 , but only used by wizards or administrators .
See: teleport .
(2) Keyword many programming languages support. Shouldbe avoided, as it can turn code into "spaghetti programming".

Groundhog Day, n.
(Aber) Scheduled periodical reset of all game areas thatrestocks or replaces valuable prizes, NPCs and other gameelements.
See: repop .

Group, n., v.
(1) To associate one's self with other players for some purpose.
(2) Command to create a group consisting of a limited number ofplayers. Such grouping allows for collective action directed by thegroup leader (who executes the command). Withing the typical MUDenvironment, this will greatly simplify the logistics of movingplayers .
See: party .

Guild, n.
(1) School where players may learn skills or share in a privatesocial order for a price.
(2) Also clan. Company or group of players whose members identify with somesymbol or creed.
(3) Association or corporation. Such as an economic body or unionof players organized for the express purpose of providing goods andservices in return for monetary profit. These bodies should havecorporate identites (tradenames and trademarks, slogans, gurantees,standards and the like).
See: channel , players .

Encyclopædia of MUDs, © 1993-2000 by Henry McDaniel III. Licensed to Blane Bramble, Virtua-Web Limited.