Race, n.
In MUDs the term nearly always refers to the species a player'scharacter belongs to. Example: His race is human.
See: sex .

Ranged Weapons, n.
Some games have distances within rooms (or between rooms)measured in units that make it possible to calculate theeffectiveness of weapons based in part on the range between theshooter and the target. Example ranged weapon: bow and arrow.
See: coordinate system , projectile .

Rape, n., v.
Sexually suggestive actions or words directed at a player withouthis or her consent. Unfortunately there is no perfect defense againstthis kind of attack but note that this rape is of a far lesserdegree than real world rape as it does not involve any physicalinteraction. In the real world it would simply be called "sexualharassment" of the sort prank telephone callers engage in. Neverthelessmud rape is a serious matter that must be discouraged.
See: harass , Sexual Harassment , spam .

Real Life, n.
Same as RL .

Reboot, v.,n.
To restart. Events that cause a game to start performing its normaloperating jobs. This can only occur after a game is down (off).Note: Some games can reboot without disconnecting users .
See: hotboot , uptime .

Recall, v.,n.
(1) Command causing a character to instantly return or go toa specific location.
(2) Spell to effect recall (1). Often associated with ascroll (1) .
See: home 2 .

Reconnect, v.
To re-establish the link between user and character.On games that require users to logout , if you leavethe game by any other means your character will be calledlinkdead . The connection between character and humanis without link or broken. When you logon next you willhave reconnected. Note: some games call any making of a linkbetween character and user a "reconnect".

Record, v.,n.
(1) Act of making a log .
(2) Single entry in a DB of entries.
See: harass .

Recycle, n., v.
(1) Also garbage collection.To collect or submit something for disposal. Often done byplayers to generic or little valued items in an effortto remove clutter from rooms .
(2) MUD reclaims an object to be reused in another form.
See junk , rot .

Remort, v. [Comp of. Return to Mortal]
To return to the same level and EXP status of a newplayer.
See: newbie .

Reroll, v.
(1) Process of choosing the value for a particular characterstatistic. The opportunity to do this is offered to new players onsome games.
(2) Same as remort .

Renewal, n.
Derived form the 1973 film, "Logan's Run."
Phrases with are idioms that denote destruction.Example: "You'll get your renewal." Ie: "You will die."

Rent, n.,v.
(DIKU) Act of iniating billable storage for equipment while the player is disconnected from the game.Takes the place of the usual logout procedure.Typically the rate for storing equipment varies with moredesirable equipment costing greater amounts. The equipmentis kept on the body of the PC .Usually only available in special locations .When the player next connects to the game chargesare calculated. If they do not have the money to cover theaccrued storage fees (computed daily), their equipmentis not returned.
See: cryo , hotel .

Repop, v. [Comp. of Repopulate.] (DIKU) Same as Groundhog Day .

Reset, v.
(1) Act of changing a game object , area or areas from the presentstate to a previous state. See: Groundhog Day .
(2) Same as reboot .

Respawn, v.
(DIKU)Reset (1) of an object .Example: Has the Goblin King respawned yet?

Re-String, v.
To change the description of one instance of an item .
See: string .

Restore, v.
To revert to a previous condition. In particular MUDs often have acommand by this name to return the PC to a safe status shoulddata related to it be corrupted. In someMUD implementations anyone may use the command at anytime. Others aremore restrictive. All games generally leave some data un-restored(the age of the character , or information about what IP address theyconnected to the game from).
See: save .

RGM, n. [Comp. of rec.games.mud.]
Hirearchy of USENET news groups related to MUDs including:rec.games.mud.admin,rec.games.mud.announce, rec.games.mud.misc,rec.games.mud.DIKU,rec.games.mud.lp, and rec.games.mud.tiny. NOTE alt.mud.programming also!

RIP, interj.,n. [Comp. of Rest in Peace.]
(1) Proclaims that a character has died. May be used toexpress sorrow. Example: saying, "RIP!".
(2) Warning in the future tense: "you will die"; or statementof fact: "someone did die".

RL, n. [Comp. of Real Life.]
Reality. The day to day world. Outside of the game.

ROF, n. [Comp. of Rolling on the Floor.]
Indication of amusement. From "I'm rolling on the floor laughing".
See: roflmao .

Roll, v., n. [Comp. of Dice Roll.]
(1) Selection of an individual character stat (statistic) .Often during the character creation process a user mustgo through before playing a game.
(2) One in a series of turns during competition such as in combat.Provides the opportunity to damage an opponent.
(3) Act of randomly picking something.
See: dice , THAC0 .

Role-Play, n.,v.
Also RP.
To portray your character, reacting as they they would inthe given situation.
See: RPG .

Roleplaying, n.
(1) Describes the type of play in a RPG .
(2) To role-play .

Room, n.
Usually a distinct location to which players may movevia exits . Rooms generally consistof a title and description . Acommon error of newbie players is to visualize rooms as cells of equalsize. Infact the only assumptions about size one should make about aroom are those facts presented in its description. The contextor area a room is found in may be considered for otherpurposes.
Location is a more generic term that may be used inplace of room .

Room Maker, n.
Object or program that simplifies the process ofcreating a room .

Root, n.
From Unix. The supreme user(s) and administrator of a game. This person istypically a founder or implementor as well.Has the finaldecision in all matters on the game.
See: administrator .

Rot, v.
Items in a game that represent once living thingssuch as characters mayappear to decompose with messages associated with the decayof biological material in the real world. Example: "The dog's remainsemit a foul stench." The real object of this is to remove itemsfrom the game without having them simply vanish instantly.
See: recycle .

ROTFL, interj. [Comp. of Rolling on the Floor Laughing.]
Indication of laughter.

ROFLMAO, interj. [Comp. of Rolling on the Floor Laughing My A* Off.]
Indicates extreme amusement. Generally used by younger mudders .
See: ROF , ROTFL .

ROTFLMAO, interj. [Comp. of Rolling on the Floor Laughing My A* Off.]
Same as ROLFMAO .

Round, n.
Same as roll (2) .

RP, n., adj. [Comp. of Roleplaying.]
(1) To role-play .
(2) Type of game in which allplayers are expected to play a particularrole.
See: strict RPG .

RPG, n. [Comp. of Role Playing Game.]
Game in which players cooperate to enhance the game theme (orstory,) which is typically different from the day to day world.
See: Strict RPG .

RTFM, interj. [Comp of Read the Freaking Manual.]
Typically someone will use this term when another person isasking questions that are easily found in written documentation.It generaly indicates anger or lack of patience with the personseeking information and is considered a stern rebuke. Many wouldsay that the 'F' in RFTM stands for a stronger word than weindicate above.

Runaway, v.
Same as flee .

RWHO, n. [Comp. of Remote Who.]
Intermud service that allows you to see what players areplaying a MUD without actually connecting to that game.

Encyclopædia of MUDs, © 1993-2000 by Henry McDaniel III. Licensed to Blane Bramble, Virtua-Web Limited.